Your team
Bonus counts only once a match is finished and FPL has confirmed it; provisional bonus shows as a badge on the shirt. Auto-subs are projected as soon as a starter's match ends with no minutes.
How your points were scored
Every point in your eleven, split by what earned it. Captain returns count twice, as they do on your total.
Defensive contributions
Two points for reaching the threshold: ten clearances, blocks, interceptions and tackles for a defender, twelve for a midfielder or forward with recoveries also counting. Capped at two a match, so this only ever runs once per player.
Gameweek's top scorers
The highest scoring players in the game this week. Yours are highlighted.
Bonus points
Live BPS by fixture. While a match is running the bonus shown here is provisional; anyone close enough to steal a place is flagged.
Which match matters most to you
Not the biggest game — the one where your squad is most exposed against the rest of the field.
Dream XI
The highest scoring legal eleven anyone could have fielded — best keeper, then whichever mix of defenders, midfielders and forwards adds up to most. Players you own are ringed in green.
How close are you to the template?
The template is the fifteen most-owned players, filled by position the way a real squad has to be. Overall measures ownership across all managers; Top 10k measures it across a sample of the best, which is what most sites mean by template — and why the two answers differ.
The eleven
Ownership across the game sits next to each name, so you can see which of these were obvious and which nobody had.
Your leagues
Every classic league you're in, with where you stand and the top of each table. Pick one to score it live and open the analysis underneath.
Live table
Ordered as the table will actually stand, with live points, provisional bonus and projected auto-subs applied to every rival.
Title race
Thousands of simulated seasons for this league. Every player is rolled once per gameweek and shared across every squad that owns them, so managers who share a captain rise and fall together — which is what actually decides a mini-league.
Where you differ from your league
Every rival's squad is already loaded, so this is exactly what separates you from them. Right of the axis is your edge; left is what they have that you don't.
Who can still catch you
Rivals below you with players left, and roughly what they need.
Fixtures
Your fixture run
Every player you own against their next fixtures, coloured by FPL's own difficulty rating. Hardest runs sink to the bottom — those are the ones to think about moving.
Head to head
The question everyone actually asks. Put players on either side and find out which is the best option.
Planning gameweek —
Based on your squad as it stood at the last deadline. FPL keeps the team you are currently editing private, so any transfers or chips you have set up since then will not appear here until the deadline passes.
Your fixture run
Every player you own against their next fixtures, coloured by FPL's own difficulty rating. Hardest runs sink to the bottom — those are the ones to think about moving.
Transfers worth considering
Each suggestion is one move you can afford right now, using your real selling prices and bank, keeping you inside the three-per-club limit. Players are scored on form, points per game, minutes, availability and fixture difficulty ahead. It is a shortlist to argue with, not advice — the model knows nothing about rotation news, penalties or what a manager said in a press conference.
When to play your chips
Each chip scored against every upcoming gameweek using your own squad and its fixtures — what your bench is projected to return, what an extra captain copy is worth, and how far below a normal week your eleven falls. Read from your last confirmed squad.
Best of the rest
The highest projected returns you don't already own, whatever the price.
Tonight's price changes
FPL republishes its own projection for every player through the day. Anything past 100% is expected to move at the next price update, which lands just after two in the morning UK time.
Expected to move
Rises run right from the axis, falls run left. The bar is how far along the threshold a player is.
Where the money is going
Net transfers across the whole game this gameweek — the flow that drives tonight's changes in the first place.
Were your transfers worth it?
Your gameweek scored against the squad you finished last gameweek with — the same fifteen, the same captain, no transfers made and no points hit taken. Auto-subs and provisional bonus are applied to both, so it is like for like.
Last week's team, this gameweek
The fifteen you finished last gameweek with, laid out as they would have lined up, scored against this week's live data. Auto-subs and provisional bonus are applied exactly as they are to your real team.
How you compare
Your gameweek against the template squad and the field. The top 10k column pulls a sample of real squads from the overall league and scores them with the same rules, so it costs a few requests — press the button when you want it.
| Measure | You | Template | Top 10k | Overall |
|---|
Captain regret
Your live points and rank under every other armband choice.
What if
Change the armband, play a chip, or hand a player extra points, and watch the rank respond.